Signal Flow
Game Screenshot
This is a presentation for Signal Flow, an educational game created for use in undergraduate audio courses. Signal offers students the chance to get to know patch bays through experimentation without damaging sensitive and expensive equipment. The game is designed to fill the gap students in online audio programs experience due to not having access to commercial studios. Campus students may also find the tool useful as they will have more access to the game than they will have one on one time in the schools' studio or studios. 
Signal Flow puts the student in the role of an assistant engineer in studios and at concerts. A text bubble presents students with the head engineer's request that the player must finish to complete a level. The game gives players 5 points for each correct connection while subtracting 2 points for each incorrect connection. A timer is added at higher levels to increase the challenge. Hints, which complete a connection for the player, can be bought with points or won by being at the top of the weekly leaderboard or achieving different challenges such as correct answer streaks, speed of completing a board, and other game milestones. Players will also be awarded achievement badges in the form of microphones to add to their mic locker as they meet milestones within the game. 
Video Presentation of  Signal Flow
Above is a description of the game using a template developed by Dr. Daniel Siegel he has named PICK A SEAT. The template gives designers an outline for game development.  
Above are storyboards used to develop the video presentation at the top of this project. 
Signal Flow
Published:

Signal Flow

Published: